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Pathfinder

Compendium

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Marsh Giant

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Hideously ugly, marsh giants dwell in the most desolate of swamps—preferably those that share a sodden border with the sea. Marsh giants typically use a hooked club called a gaff (wielded in both hands) in combat—treat these weapons as flails, save that they do piercing damage.

Marsh giants are hateful thugs bound together by a common zealotry. Powerful opponents and beasts are the most prized of meals, though many marsh giants are also cannibals—they often attack fellow tribe members just to gorge on a particularly fearsome or delicious-looking relative.

Some marsh giants mingle with abominations from the deepest seas, creatures they believe are sent by their god. This has further contributed to their racial degradation, but the immediate offspring of these unholy unions are powerful. Deformed with tentacles, scales, and other aquatic traits, these marsh giants are known as “brineborn.” They are advanced marsh giants with the aquatic subtype, a swim speed of 40 feet, the amphibious special quality, and the following additional spell-like abilities:

Attributes

AC
21, Touch 12, Flat-footed 18 (+3 Dex, +9 Natural, -1 Size)
Alignment
Ce
Base Atk
+9
CMB
+18
CMD
31
CR
8
Cha
12
Con
19
Creature Type
Humanoid (Giant)
Defensive Abilities
Rock Catching
Dex
17
Environment
Temperate Marshes
Feats
Combat Reflexes , Improved Iron Will , Improved Sunder , Iron Will , Power Attack , Vital Strike
Fort
+12
HP
102 (12d8+48)
Init
Ce Large Humanoid (Giant) +3
Int
8
Languages
Boggard, Giant
Melee
Gaff +16/+11 (2d6+12) Or 2 Slams +16 (1d6+8)
Organization
Solitary, Gang (2-6), Or Tribe (7-22, Plus 20% Noncombatants Plus 1 Cleric Or Witch Leader Of 4th-8th Level, 1-3 Barbarian Or Fighter Champions Of 2nd-5th Level, 2-12 Merrows, 10-20 Boggards, And 6-12 Giant Frogs)
Racial Modifiers
+8 Stealth In Swamps
Ranged
Rock +12 (2d6+9)
Reach
10 Ft.
Ref
+7
Senses
Low-light Vision; Perception +11
Size
Large
Skills
Perception +11, Stealth +5 (+13 In Swamps), Swim +16
Space
10 Ft.
Special Attacks
Rock Throwing (120 Ft.)
Speed
40 Ft., Swim 20 Ft.
Spell-Like Abilities
(Cl 12th; Concentration +13) 3/day— Augury , Bestow Curse (Dc 15), Fog Cloud
Str
27
Treasure
Standard (Gaff, Other Treasure)
Will
+8
Wis
15
XP
4,800
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